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Right now my process is basically getting the initial skinning onto a Mixamo rig with just the base mesh, then copying that to other LODs, and then renaming and adding bones until it’s the same as the Epic skeleton. If anyone has an efficient, easy way to do this I’d really love to know, cos I actually need it as well.ĭang, I was hoping you had a magic bullet. Note if you get this right, when you import back into UE, it’ll be a new skeleton, and the animation may not work on the standard Epic Rig.īasically, there’s no easy way to do it, yet, as far as I can tell. If you do that right, the anims should work without problems.Īnother way is to take the SK Mannequin Rig out of UE and into a rigging engine like Blender/MAX/Maya and add/remove bones to/from it to make it similar to the DAZ Rig, while still keeping the animation. You can try retargeting, but that might be a pain, and even if it does work, you’ll most probably still end up with some bones deformed, so you’ll have to either tweak the animation manually or tweak settings on the skeleton (Recursively set all bones…).Īnother way is to simply unskin the DAZ character and reskin it with the SK Mannequin rig (Epic’s Rig). onto the DAZ rig, given the skeletons are not the same? What I meant was, how do you get animations like Kubold’s etc. Ah, sorry, I’m not an animator, so I tend to use stuff from marketplaces.
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